Attack
Drop an attack rune on an unprotected enemy stack to destroy it.
A real-time board game for up to four players, set to an original metal soundtrack. Stack runes, set off chain reactions, and smash your opponents’ pieces before they finish their next combo. No turns. No waiting.
Pick a band and try a round against the AI.
Two to four players share a board and place runes at the same time. Each round lasts up to five minutes, ending early if someone reaches the mode’s goal.
Your band deals attack, defence and buff runes in a fixed rotation. Place one and the next arrives on your cursor.
Stack up to three matching runes on a cell: triangles on triangles, squares on squares, discs on discs. Cell bonuses can increase or reduce your score.
The stack scores and clears, setting off a chain reaction through your adjacent two-stack cells. Each cell in the chain scores at a higher multiplier.
Use attack runes to destroy enemy stacks and defence runes to protect your own. Complete a stack to earn your band’s special rune.
Scoring, capturing cells and destroying runes charge your power meter. Fill it to trigger your band’s max power, which acts on the board for five seconds.
Capture territory, score points, collect coins or complete a secret shape. Each mode has its own goal.
Every band uses three basic runes: triangles attack, squares defend and discs add bonus points. Each band also has a special rune.
Drop an attack rune on an unprotected enemy stack to destroy it.
A defence rune can protect a cell from attacks. Pyre of Surtr’s Beast rune and Ashwake power can destroy protected runes.
Buff runes add bonus points, which also charge your power meter. Place them on multiplier cells to increase their value.
Complete a stack to receive your band’s special rune, then resume your normal rotation. In Coins mode, you can also buy one at the fountain for five coins. Independent campaign bands use basic runes only.
Destroys every rune on the cell, including itself. Ignores protection.
Uses itself to fill your stack to three runes, completing it.
Steals an enemy stack and becomes a matching rune. Steal a stack of two to complete it for yourself.
Stacks onto any of your runes and changes to match its type.
Two bands play on a 3×3 board, three on a 4×4, and four on a 5×5. Some boards have missing cells that interrupt lines.
Nine cells, nowhere to hide. Every placement is inside somebody’s reach.
The awkward table. Two opponents, one board, and no natural alliance.
Room to build a fuse line - and three people who would like to cut it.
Complete a stack to start a chain through your connected runes. Each cell in the chain increases the multiplier, so planning several stacks together earns more points.
A completed cell pays for every rune on it, with the cell’s +, − or × bonus applied on top. Then it clears.
Chains spread horizontally and vertically through your runes. Empty and enemy-only cells stop them. Cells score about a third of a second apart, giving opponents a chance to destroy them before they score.
The first chained cell scores at ×2, then the multiplier rises by one per cell. Shorter branches resolve first, leaving the end of your longest branch with the highest multiplier.
Complete another stack within roughly six seconds to raise your streak multiplier, up to its cap. Attacks keep an existing streak alive but cannot start or increase one. Wait too long and it resets.
Build several connected stacks of two, then complete one to start a chain. Watch your opponents: an attack can break the connection before the chain reaches it.
Points, coins, captured cells and destroyed enemy runes charge your meter. When full, it triggers your god power automatically for five seconds. You can charge it again once it has drained.
Drops wild Shred runes into the emptiest line for five seconds, skipping cells it cannot take.
Once a second for five seconds, picks a cell at random and burns a whole row, column or diagonal through it. Protection does not save you. It spares only the runes of the band that set it off.
Steals an enemy stack once per second for five seconds, starting with the smallest. Stolen stacks of two complete immediately.
Places runes for five seconds, completing your near-full stacks first, then claiming empty cells.
The meter resets between rounds and charges faster on smaller boards. Independent campaign bands have no god power.
The runes, chains and god powers work the same way in every mode. Each mode changes what you need to win.
Capture territory with chain reactions.
Complete a stack to start a chain. Every cell the chain scores becomes your territory, including cells held by an opponent.
Connect stacks across enemy territory to take several cells in one chain.
Race to the score goal.
Race to the score goal. Stacks, lines, buffs, chains and streaks all contribute to your total.
The score goal increases with the number of bands and doubles while streaks are live.
Collect coins before your opponents do.
Complete a stack to drop coins onto three random cells, with the amount affected by the completed cell’s bonus. The next player to place a rune on each cell collects its coins. Your opponents can collect them too.
Drop your cursor rune onto the central fountain and spend five coins to turn it into your band’s special. The fountain cell is out of play.
Everyone is building something. Nobody can see what.
Each band receives a secret shape of connected target cells, visible only on its own screen. Capture every target cell to win.
Watch where your opponents keep placing runes. You may be able to work out their targets and block them.
All four modes support two to four players, with AI, online, LAN and local play. Rounds last up to five minutes. Campaign matches can rotate through your enabled modes between rounds.
In Metalaria, the gods gave up war for sound, and the bands took over the fighting. Each band has a different rune rotation, special rune and god power.
“Bring the thunder.”
Thor’s band plays power and Viking metal with the force of a war chant. Wild runes help them build stacks, while Stormcall hammers whole lines into place.
“Burn it all down.”
Blackened death metal from the fire giant’s forges. Pyre of Surtr specialises in demolition: Beast breaks protected stacks, and Ashwake burns whole lines of enemy runes.
“Strike from the shadows.”
Loki’s band plays avant-garde folk metal that changes genre mid-song. Their Rift steals enemy stacks. Leave a stack one rune from completion and they can finish it for themselves.
“Glory in the light.”
Choirs and cathedral bells drive Radiant Tyr’s symphonic metal. Horns completes a stack with a single rune, while Light Unbroken finishes near-full stacks and claims empty ground.
Each band repeats a fixed seven-rune rotation, with three of one basic type and two of each other type. Learn the order to plan your stacks and anticipate opponents. Earning a special leaves your place in the rotation unchanged.
Play a 25-date tour against rival bands, earn Fame and compete for the championship. Each season spans four in-world months. Finish one and start the next in a new era with a new schedule. Each band has its own campaign.
Every scheduled match has four bands. Smaller matches happen when a band fails to show or leaves mid-match.
Matches start at best of three and build toward best of seven. Roughly half rotate two or three modes, so one night can include Crescendo, Coins and Strategy.
After the opening week, rivals can interrupt your tour with 1v1 challenges. These duels include character banter between the bands.
The band with the most Fame wins the season. Earn it through progress toward round goals, round and match wins, clean victories and bonus actions.
Play with two to four players in any mode. Fill empty seats with AI opponents at five difficulty levels, from Trivial to Insane.
Straight into a match against the AI. Set the player count, the difficulty and the number of rounds, or dial in the full rule set yourself.
One button. Matchmaking finds you a table, fills any empty seats, and drops you into the countdown.
Host a match with your own rules. Open it to players through the online lobby, or share a join code for a private game.
Skip the internet entirely. The host runs the match on their own machine and everyone else joins straight to an IP address and port - no relay, no lobby, no account needed at the other end.
Up to three guests can join an offline skirmish on one screen. Choose a band in the couch lobby with the stick and press A to join. During a match, press a face button to take the seat in the matching screen position.
Disconnect a controller and the AI takes over. You can also play with one keyboard and three controllers. Keyboard controls are rebindable.
Coming to Steam for Windows, SteamOS and Linux. Add Battle Runes of Metalaria to your wishlist to get a release notification.
Send us your questions, feedback or bug reports. For technical problems, include your operating system and what you were doing when the problem occurred. The game’s developers will reply.
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